Namco Bandai considered a special redesign of the Klonoa character for North America, and surveyed audiences on the qualities of a potential redesign. Klonoa's character redesign (left) and Klonoa's proposed North American redesign (right) Additions to the gameplay are centered around unlockable features, such as additional costumes and reversible levels designed for "the hardcore fans". These include the speed at which Klonoa runs, the length of his shot, and adjusting the hit range of the enemies. Many small modifications were made to the gameplay to make it "much more intuitive and easier to control", according to producer Yoshizawa. The voice actors include Kumiko Watanabe as Klonoa, Bin Shimada as Joka, Akemi Kanda as Huepow, and Yuko Minaguchi as Lephise. The remake features a graphical upgrade, redesigned characters, updated gameplay, and remade cutscenes using cel-shaded animation.The original game features voices in a fictional language unique to each character, but these have been re-acted in Japanese - although the player has the option of hearing either. Other key members of the original development team - such as chief planner Tsuyoshi Kobayashi, visual chief Yoshihiko Arai, and sound designer Kanako Kakino - contributed to the remake to surpass the standards of the original game. The game was produced by Hideo Yoshizawa, who directed the original game. The Wii was chosen to develop for because Namco Bandai felt that the console had a wide appeal, one which fulfilled the original game's premise of appealing to both younger players and adults. The game's development began after the merge of Namco and Bandai, when vice president Shin Unozawa expressed a desire to "revive the Klonoa series." Namco Bandai developers decided that a remake of the original game, in acknowledgement of its 10th anniversary, would be the best approach. Klonoa was developed by Paon for the Wii as a remake of Klonoa: Door to Phantomile. 1 Differences from Klonoa: Door to PhantomileÄifferences from Klonoa: Door to Phantomile.
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